Cherkasov Arts
Cherkasov Arts
Tipi di prodotto
Cherkasov Arts
Accesso a Sep 30, 2024
Senior Environment & Material Artist with 5+ years of experience crafting immersive game worlds. Adept at building modular and organic environments, props, and procedural textures/materials for landscapes, vegetation, and architecture.
Project Experience:
- S.T.A.L.K.E.R. 2: Heart of Chornobyl
- PUBG: Battlegrounds
- Squad
- Ghostrunner 2
- Unannounced AAA project (Avalanche Studio)
- Unannounced AAA project (4aGames)
- Unannounced AAA project (Virtuos)
Technical Expertise:
- Procedural Content Creation: Mastered in creating procedural materials using Substance Designer and Houdini for efficient environment generation, allowing for vast and varied environments.
- Texturing & Optimization: Proficient in PBR texturing, low/high poly modeling, sculpting, and asset optimization for optimal performance.
- Art Pipeline & Collaboration: Strong understanding of various game art pipelines and workflows. Proven ability to collaborate effectively with Art Directors, leads, and concept artists to achieve the desired visual direction.
- Leadership & Problem-Solving: Experienced in identifying and proposing solutions for project risks, providing feedback and direction to external artists, and coaching/mentoring team members.
Game Engine Expertise:
- Unreal Engine (Professional): Extensive experience using Unreal Engine for professional game development.
- Engine Exploration: Possesses a strong interest in exploring various game engines, including Cry Engine, Lumberyard, and Half Life Alyx SDK. Holds a particular interest in in-house engines, scripting, and the overall learning process involved with new engines and pipelines.
Key Responsibilities:
- Created high-quality environments within the Environment Team.
- Developed procedural Substance Designer materials for structures, landscapes, and vegetation.
- Built procedural generators in Houdini to automate environment creation, enabling large-scale and diverse environments.
- Built architectural modules and modular sets for efficient environment construction.
- Executed the full pipeline for game prop creation, including low/high poly modeling, sculpting, texturing, and optimization.
- Collaborated with leads to solve problems, manage tasks, and deliver exceptional environments.
- Provided reviews and art direction to external partners.
- Fixed bugs, polished assets, and ensured environment quality.
- Utilized asset and management tools for scheduling and tracking tasks.
- Demonstrated proficiency in photogrammetry techniques for scanned asset processing.